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The End of the Line: New Age

The End of the Line: New Age (EotL:NA ) is the indie production of a student games project I worked on during my undergrad studies at the USC. I wore many hats during this job, but I was mainly the the team's Product and UX researcher. I conducted product research and prospective player surveys during pre-production. My responsibilities and samples of my work are included below.

01

Prospective User Survey Creation, Distribuition, and Analysis

one of my earliest responsibilities was discovering what gacha game fans wanted out of a new game

* To this end, i created and distributed a survey to the subreddit /r/gachagaming

*I analyzed over a hundred submissions into relivent data and presented it to my team

*Results helped shape pre production

Glowing Garden: Playtest Briefing Script

02

Gacha Game Feature Research and Presentation

*Researched several gacha games to discover the core loops and features, and presented it to the engineering and game design team

* My finding laid a baseline that the core dteam built upon

Glowing Garden Week 5 Post Playtest Analysis Summary

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